by Kobold Curry Chef
Since the Cosmic Dominion project ended, I've found myself wanting to design more stuff for Cosmic. It can be really addictive, can't it? So, breaking my previous records, I've come up with three
new aliens in the last year. (Jack Reda I am not.) Thanks to my buddies at EndGame in Oakland, these have all been tested and tweaked to the point where I'm pretty happy with them. Please enjoy and comment.
Bestows Rewards (Green Alert)You have the power of benevolence.
You may use
this power once per encounter to grant two defender rewards to any other player.
Optional / As Any Player / Any PhaseDespite harboring a deep conviction that cosmic supremacy is their manifest destiny, the Boons hold no ill will towards their neighbors. In fact, they rather like everyone they meet, and happily make amends for anything they might break during the conquest of their planets.Wild:
Grant any other player one defender reward. (As Any Player / Any Phase)Super:
When you win the game, either alone or with others, choose any number of other players. Those players also win the game.Comments:
This was inspired by Eric Lytle, who doesn't play Cosmic a lot but loves that it's a competitive game where every player can win together. As usual, my first draft was too complicated, and it didn't work well in testing. Once I distilled it to this, it clicked. Everyone wants to be Boon's friend.
Returns Home (Yellow Alert)
Remove all of your ships from planets and place them on this sheet. You have the power to return.
After the hyperspace gate is aimed at a planet in your home system, you may use
this power to designate another eligible player to become the defense in your stead. If you do, you may ally with the offense as if you had been invited (even when you were not).
Your ships may move to and from this sheet as if it were a normal planet. Your home colonies also count as foreign colonies for you only. You do not lose this power due to having not enough home colonies. The Exiles left a long time ago. No one remembers if they’re out to lunch, forgot to pay the cosmic rent, or if they took a trip to Gamont. Perhaps they’re the Precursors, but probably not.
As Defense * Optional * LaunchWild Flare:
After encounter cards are revealed, you may move up to 4 ships from the warp to your side of the encounter. (As Main Player or Ally * Reveal)Super Flare:
If you have 3+ home colonies, draw a random unused alien power. If it is an alien with Game Setup text or not allowed in this game, discard it and draw again. You may use the extra alien power you have drawn in addition to your own. Remove this card from the game. (As Any Player * Any Phase)Comments:
This one has needed a lot of tweaks. It can be powerful when its color comes up in destiny, or completely crippled if it doesn't. Originally, I wanted the super to be part of the main power, but the tiny font size required suggested I should move it to the flare...
Sows Seeds, Reaps Rewards (Green? Yellow?)You have the power to cultivate.
During the regroup phase, you may use
this power to either sow seeds or grow crops. If you sow, place a cosmic token on any planet on which you have a colony. If you grow, add one cosmic token to every planet that already has one or more tokens. At the end of any encounter, you may use
this power to “harvest” one planet. Gain one defender reward per token on that planet, then discard those tokens.
If a planet with tokens ever has none of your ships on it, the tokens wither and die; remove them from that planet.Deeply rooted in this race’s beliefs is the idea that they sprouted from seed left by the Precursors. For millennia, the Harvesters have strived to emulate the Precursors. Now they sow their own seeds throughout the cosmos, hoping to harvest hegemony over all.
Optional * As Any Player * Regroup/ResolutionWild:
Pick one of your foreign colonies. For every ship you have on that colony, you may draw one card from the deck. (As Any Player * Any Phase)Super:
When you harvest a planet, remove only one token instead of all of them. (As Any Player * Resolution)Comments:
Not much to say here, except that it probably came from playing Agricola a few dozen times. It's probably my favorite of these three.